"Hey, no complaints here. Back home we're usually not magical, except for the times I use a spell from the other magical book I carry around with me."
Magic and the supernatural made problems.
Dipper flipped through the Journal as he stood there, trying to find something useful.
"I'm not seeing anything in here about magically disappearing towns so I'm thinking this is a Kuk thing or a 'reality is really bendy right now' thing instead of a known mythological or supernatural phenomenon."
The team had run into one or two of those.
"Basically, what happens is a kid is afraid of something or believes in something and reality bends around that to make it true. Bunny said it's happened once or twice."
Dipper looked up and around at the creepy town.
"I'd hazard a guess this one is pretty firmly based on fear instead of whimsy. Maybe they saw a scary movie or played a scary video game."
He paused as he realized Hiccup might not know what those were.
"Annnd you probably don't know what those are yet." He hadn't been at the Pole very long. "Technology has made a bunch of things possible that aren't possible in your time. Movies are like plays that people are able to record and show to lots of other people so they can watch the play as if they were there, too. Real-time. They get to watch it exactly the way it would look and sound to an audience in person. And video games are...okay, this one is hard to explain."
But it was important Hiccup understood the mechanics of games if this little patch of weirdness was based on one.
"Basically the people who make a game create a play that has all different possible scenes and endings and the player of the game has a little device they hit buttons on that lets them move and control the character on the screen. So they move a character through the play that was programmed in but rather than it having a set progression and ending, the people who make the game create all different possible scenes and endings and the choices the player makes the character take decides how the story progresses and how it ends. Like say a character has a choice to kill a bad guy or not, if the player chooses to kill the character, it'll cause one ending to show on the screen and if they choose not to, they see another ending."
That was a pretty good way of explaining it, right?
"Both movies and video games are sometimes based on horror, where there are ghosts and zombies as part of the story, and thiiiis is kind of looking like one of them. It reminds me of Silent Frame 4: Fog of the Damned."
no subject
Magic and the supernatural made problems.
Dipper flipped through the Journal as he stood there, trying to find something useful.
"I'm not seeing anything in here about magically disappearing towns so I'm thinking this is a Kuk thing or a 'reality is really bendy right now' thing instead of a known mythological or supernatural phenomenon."
The team had run into one or two of those.
"Basically, what happens is a kid is afraid of something or believes in something and reality bends around that to make it true. Bunny said it's happened once or twice."
Dipper looked up and around at the creepy town.
"I'd hazard a guess this one is pretty firmly based on fear instead of whimsy. Maybe they saw a scary movie or played a scary video game."
He paused as he realized Hiccup might not know what those were.
"Annnd you probably don't know what those are yet." He hadn't been at the Pole very long. "Technology has made a bunch of things possible that aren't possible in your time. Movies are like plays that people are able to record and show to lots of other people so they can watch the play as if they were there, too. Real-time. They get to watch it exactly the way it would look and sound to an audience in person. And video games are...okay, this one is hard to explain."
But it was important Hiccup understood the mechanics of games if this little patch of weirdness was based on one.
"Basically the people who make a game create a play that has all different possible scenes and endings and the player of the game has a little device they hit buttons on that lets them move and control the character on the screen. So they move a character through the play that was programmed in but rather than it having a set progression and ending, the people who make the game create all different possible scenes and endings and the choices the player makes the character take decides how the story progresses and how it ends. Like say a character has a choice to kill a bad guy or not, if the player chooses to kill the character, it'll cause one ending to show on the screen and if they choose not to, they see another ending."
That was a pretty good way of explaining it, right?
"Both movies and video games are sometimes based on horror, where there are ghosts and zombies as part of the story, and thiiiis is kind of looking like one of them. It reminds me of Silent Frame 4: Fog of the Damned."