"Mabel, quiet down!" Dipper said, letting his camera dangle from the strap at his neck so he could clamp his hand over his sister's mouth. "Okay. Okay. So we're stuck in here. That means we have to play it through, like it really is a game."
He drew in a deep breath and let it out, trying to quell his own panic.
"It's almost definitely based off a game, judging from the mechanics we're working with. In games, there's usually a best ending, a vaguely good or sort of mediocre ending, and a bad ending." He let go of his sister's mouth. "Usually what makes people lose is they panic and don't pay attention to things and either an enemy gets them or they miss something important and get the bad ending. But Mabel, we've faced stuff this scary before. And if it's like a game, games can be beaten. We have one huge advantage over the characters in most games."
He caught Mabel's gaze and then looked up at Hiccup again. "The heroes in games - barring totally annoying escort quests - are almost always alone. We're not. We have each other."
And it wasn't an escort quest if they all could fight back. And it wasn't entirely like a game if they weren't locked into a few set possible actions and were capable of being clever and brave and thinking outside the box.
It also wasn't entirely like a game if they were real people and they all cared about helping each other get out alive.
"So let's go find ourselves a creepy undead doll and glamour shot the stupid thing to death."
They had to have faith. He had it. Mabel was here and she was always the person he trusted most at his side when things got really bad. And Hiccup, so far, clearly cared about keeping the two of them safe. He was a good guy.
no subject
He drew in a deep breath and let it out, trying to quell his own panic.
"It's almost definitely based off a game, judging from the mechanics we're working with. In games, there's usually a best ending, a vaguely good or sort of mediocre ending, and a bad ending." He let go of his sister's mouth. "Usually what makes people lose is they panic and don't pay attention to things and either an enemy gets them or they miss something important and get the bad ending. But Mabel, we've faced stuff this scary before. And if it's like a game, games can be beaten. We have one huge advantage over the characters in most games."
He caught Mabel's gaze and then looked up at Hiccup again. "The heroes in games - barring totally annoying escort quests - are almost always alone. We're not. We have each other."
And it wasn't an escort quest if they all could fight back. And it wasn't entirely like a game if they weren't locked into a few set possible actions and were capable of being clever and brave and thinking outside the box.
It also wasn't entirely like a game if they were real people and they all cared about helping each other get out alive.
"So let's go find ourselves a creepy undead doll and glamour shot the stupid thing to death."
They had to have faith. He had it. Mabel was here and she was always the person he trusted most at his side when things got really bad. And Hiccup, so far, clearly cared about keeping the two of them safe. He was a good guy.
They could do this.